public void HitPlayer( World world, Vector3I pos, Player hitted, Player by, ref int restDistance, IList<BlockUpdate> updates )
{
//if it hits a player, move at Delay to the floor in front of the player
for ( int z = pos.Z; z > 0; z-- ) {
if ( world.Map.GetBlock( pos.X, pos.Y, z ) != Block.Air ) {
}
}
}