fCraft.FloatingIslandMapGenState.HasNeighbors C# (CSharp) Method

HasNeighbors() private method

private HasNeighbors ( int x, int y, int z ) : bool
x int
y int
z int
return bool
        bool HasNeighbors( int x, int y, int z ) {
            return map.GetBlock( x - 1, y - 1, z - 1 ) != Block.Air ||
                   map.GetBlock( x, y - 1, z - 1 ) != Block.Air ||
                   map.GetBlock( x + 1, y - 1, z - 1 ) != Block.Air ||
                   map.GetBlock( x - 1, y, z - 1 ) != Block.Air ||
                   map.GetBlock( x, y, z - 1 ) != Block.Air ||
                   map.GetBlock( x + 1, y, z - 1 ) != Block.Air ||
                   map.GetBlock( x - 1, y + 1, z - 1 ) != Block.Air ||
                   map.GetBlock( x, y + 1, z - 1 ) != Block.Air ||
                   map.GetBlock( x + 1, y + 1, z - 1 ) != Block.Air ||

                   map.GetBlock( x - 1, y - 1, z ) != Block.Air ||
                   map.GetBlock( x, y - 1, z ) != Block.Air ||
                   map.GetBlock( x + 1, y - 1, z ) != Block.Air ||
                   map.GetBlock( x - 1, y, z ) != Block.Air ||
                   map.GetBlock( x + 1, y, z ) != Block.Air ||
                   map.GetBlock( x - 1, y + 1, z ) != Block.Air ||
                   map.GetBlock( x, y + 1, z ) != Block.Air ||
                   map.GetBlock( x + 1, y + 1, z ) != Block.Air ||

                   map.GetBlock( x - 1, y - 1, z + 1 ) != Block.Air ||
                   map.GetBlock( x, y - 1, z + 1 ) != Block.Air ||
                   map.GetBlock( x + 1, y - 1, z + 1 ) != Block.Air ||
                   map.GetBlock( x - 1, y, z + 1 ) != Block.Air ||
                   map.GetBlock( x, y, z + 1 ) != Block.Air ||
                   map.GetBlock( x + 1, y, z + 1 ) != Block.Air ||
                   map.GetBlock( x - 1, y + 1, z + 1 ) != Block.Air ||
                   map.GetBlock( x, y + 1, z + 1 ) != Block.Air ||
                   map.GetBlock( x + 1, y + 1, z + 1 ) != Block.Air ||

                   map.GetBlock( x - 2, y - 1, z - 1 ) != Block.Air ||
                   map.GetBlock( x - 2, y - 1, z ) != Block.Air ||
                   map.GetBlock( x - 2, y - 1, z + 1 ) != Block.Air ||
                   map.GetBlock( x - 2, y, z - 1 ) != Block.Air ||
                   map.GetBlock( x - 2, y, z ) != Block.Air ||
                   map.GetBlock( x - 2, y, z + 1 ) != Block.Air ||
                   map.GetBlock( x - 2, y + 1, z - 1 ) != Block.Air ||
                   map.GetBlock( x - 2, y + 1, z ) != Block.Air ||
                   map.GetBlock( x - 2, y + 1, z + 1 ) != Block.Air ||

                   map.GetBlock( x + 2, y - 1, z - 1 ) != Block.Air ||
                   map.GetBlock( x + 2, y - 1, z ) != Block.Air ||
                   map.GetBlock( x + 2, y - 1, z + 1 ) != Block.Air ||
                   map.GetBlock( x + 2, y, z - 1 ) != Block.Air ||
                   map.GetBlock( x + 2, y, z ) != Block.Air ||
                   map.GetBlock( x + 2, y, z + 1 ) != Block.Air ||
                   map.GetBlock( x + 2, y + 1, z - 1 ) != Block.Air ||
                   map.GetBlock( x + 2, y + 1, z ) != Block.Air ||
                   map.GetBlock( x + 2, y + 1, z + 1 ) != Block.Air ||

                   map.GetBlock( x - 1, y - 2, z - 1 ) != Block.Air ||
                   map.GetBlock( x, y - 2, z ) != Block.Air ||
                   map.GetBlock( x + 1, y - 2, z + 1 ) != Block.Air ||
                   map.GetBlock( x - 1, y - 2, z - 1 ) != Block.Air ||
                   map.GetBlock( x, y - 2, z ) != Block.Air ||
                   map.GetBlock( x + 1, y - 2, z + 1 ) != Block.Air ||
                   map.GetBlock( x - 1, y - 2, z - 1 ) != Block.Air ||
                   map.GetBlock( x, y - 2, z ) != Block.Air ||
                   map.GetBlock( x + 1, y - 2, z + 1 ) != Block.Air ||

                   map.GetBlock( x - 1, y + 2, z - 1 ) != Block.Air ||
                   map.GetBlock( x, y + 2, z ) != Block.Air ||
                   map.GetBlock( x + 1, y + 2, z + 1 ) != Block.Air ||
                   map.GetBlock( x - 1, y + 2, z - 1 ) != Block.Air ||
                   map.GetBlock( x, y + 2, z ) != Block.Air ||
                   map.GetBlock( x + 1, y + 2, z + 1 ) != Block.Air ||
                   map.GetBlock( x - 1, y + 2, z - 1 ) != Block.Air ||
                   map.GetBlock( x, y + 2, z ) != Block.Air ||
                   map.GetBlock( x + 1, y + 2, z + 1 ) != Block.Air ||

                   // bottom
                   map.GetBlock( x - 1, y - 1, z - 2 ) != Block.Air ||
                   map.GetBlock( x, y - 1, z - 2 ) != Block.Air ||
                   map.GetBlock( x + 1, y - 1, z - 2 ) != Block.Air ||
                   map.GetBlock( x - 1, y, z - 2 ) != Block.Air ||
                   map.GetBlock( x, y, z - 2 ) != Block.Air ||
                   map.GetBlock( x + 1, y, z - 2 ) != Block.Air ||
                   map.GetBlock( x - 1, y + 1, z - 2 ) != Block.Air ||
                   map.GetBlock( x, y + 1, z - 2 ) != Block.Air ||
                   map.GetBlock( x + 1, y + 1, z - 2 ) != Block.Air ||

                   // top
                   map.GetBlock( x - 1, y - 1, z + 2 ) != Block.Air ||
                   map.GetBlock( x, y - 1, z + 2 ) != Block.Air ||
                   map.GetBlock( x + 1, y - 1, z + 2 ) != Block.Air ||
                   map.GetBlock( x - 1, y, z + 2 ) != Block.Air ||
                   map.GetBlock( x, y, z + 2 ) != Block.Air ||
                   map.GetBlock( x + 1, y, z + 2 ) != Block.Air ||
                   map.GetBlock( x - 1, y + 1, z + 2 ) != Block.Air ||
                   map.GetBlock( x, y + 1, z + 2 ) != Block.Air ||
                   map.GetBlock( x + 1, y + 1, z + 2 ) != Block.Air;
        }