public FloatingIslandMapGenParameters() {
Generator = FloatingIslandMapGen.Instance;
IslandDensity = 1;
Verticality = 1;
SphereCount = 128;
SphereSeparation = 0.8;
SphereSize = 12;
SphereSizeSpread = 3;
SphereSizeReduction = 0.9;
TreeClusterDensity = 1;
TreeChainsPerCluster = 20;
TreeHopsPerChain = 20;
TreeSpread = 6;
TreePlantRatio = 4;
GiantTreeDensity = 1;
FlowerClusterDensity = 1;
FlowerSpread = 6;
FlowerChainsPerCluster = 10;
FlowersPerChain = 5;
SpringDensity = 1;
SpringMaxHops = 1024;
Seed = new Random().Next();
}