public void HitPlayer( World world, Vector3I pos, Player hitted, Player by, ref int restDistance, IList<BlockUpdate> updates )
{
hitted.Kill( world, String.Format( "{0}&S was shot by {1}", hitted.ClassyName, hitted.ClassyName == by.ClassyName ? "theirself" : by.ClassyName ) );
updates.Add( new BlockUpdate( null, pos, Block.Air ) );
restDistance = 0;
}