public static Char CreateCharacter(short type, int chrId)
{
XElement cls = XmlDatas.TypeToElement[type];
if (cls == null) return null;
var ret = new Char
{
ObjectType = type,
CharacterId = chrId,
Level = 1,
Exp = 0,
CurrentFame = 0,
Backpack = 1,
_Equipment = cls.Element("Equipment").Value,
MaxHitPoints = int.Parse(cls.Element("MaxHitPoints").Value),
HitPoints = int.Parse(cls.Element("MaxHitPoints").Value),
MaxMagicPoints = int.Parse(cls.Element("MaxMagicPoints").Value),
MagicPoints = int.Parse(cls.Element("MaxMagicPoints").Value),
Attack = int.Parse(cls.Element("Attack").Value),
Defense = int.Parse(cls.Element("Defense").Value),
Speed = int.Parse(cls.Element("Speed").Value),
Dexterity = int.Parse(cls.Element("Dexterity").Value),
HpRegen = int.Parse(cls.Element("HpRegen").Value),
MpRegen = int.Parse(cls.Element("MpRegen").Value),
Tex1 = 0,
Tex2 = 0,
Dead = false,
PCStats = "",
FameStats = new FameStats(),
Pet = -1
};
ret.Backpacks = new Dictionary<int, short[]> { { 1, ret.PackFromEquips() } };
return ret;
}