internal void init()
{
currentEnergyText = transform.FindChild("CurrentEnergyText").GetComponent<TextMeshProUGUI>();
maxEnergyText = transform.FindChild("MaxEnergyText").GetComponent<TextMeshProUGUI>();
var energyBar = GameObject.Find("EnergyContainer").gameObject;
fillRenderer = energyBar.transform.FindChild("EnergyBarFill").GetComponent<MeshRenderer>();
}