public override void Execute()
{
if (!processedActions.Verify(gameFinished.id)) return;
var opponentId = players.OpponentId(turns.currentPlayerId);
if (gameFinished.winnerId != opponentId)
{
message.Dispatch(new MessageModel() { message = "Victory!", duration = 5000}, socketKey);
}
else
{
message.Dispatch(new MessageModel() { message = "Defeat :(", duration = 5000}, socketKey);
}
}