public override void Execute()
{
switch (loggedInKey.componentName) {
case "auth":
authLoggedIn.Dispatch(status, loggedInKey);
break;
case "gamelist":
gamelistLoggedIn.Dispatch(status, loggedInKey);
break;
case "game":
gameLoggedIn.Dispatch(status, loggedInKey);
break;
case "matchmaker":
matchmakerLoggedIn.Dispatch(status, loggedInKey);
break;
}
}