private static Vector3 PointOnCircle(float radius, float angleInDegrees, Vector3 origin)
{
// Convert from degrees to radians via multiplication by PI/180
float x = (float)(radius * Math.Cos(angleInDegrees * Math.PI / 180F)) + origin.x;
float y = (float)(radius * Math.Sin(angleInDegrees * Math.PI / 180F)) + origin.y;
return new Vector3(x, y, origin.z);
}