public Equip(DroppedEquip pBase, ZoneCharacter pNewOwner, sbyte pSlot)
{
DatabaseEquip dbeq = new DatabaseEquip();
dbeq.IncDex = pBase.Dex;
dbeq.IncStr = pBase.Str;
dbeq.IncEnd = pBase.End;
dbeq.IncInt = pBase.Int;
dbeq.IncSpr = pBase.Spr;
dbeq.Upgrades = pBase.Upgrades;
dbeq.EquipID = pBase.ItemID;
dbeq.Slot = pSlot;
dbeq.Character = pNewOwner.character;
Program.Entity.AddToDatabaseEquips(dbeq);
equip = dbeq;
ItemID = (ushort)dbeq.EquipID;
pNewOwner.InventoryItems.Add(pSlot, this);
pNewOwner.Save();
}