public void Switch(GameActorPosition gameActorPosition, IAtlas atlas, ITilesetTable table)
{
var leverOff = new LeverSwitchOff(table, Position);
atlas.ReplaceWith(new GameActorPosition(this, (Vector2)Position, LayerType.ObstacleInteractable), leverOff);
if (Switchable == null) return;
leverOff.Switchable = Switchable.Switch(null, atlas, table) as ISwitchableGameActor;
}