public Avatar ( string tilesetName, int tileId, string name, int id, System.Vector2 initialPosition, System.Vector2 size, float direction ) : System.Drawing | ||
tilesetName | string | |
tileId | int | |
name | string | |
id | int | |
initialPosition | System.Vector2 | |
size | System.Vector2 | |
direction | float | |
return | System.Drawing |
public Avatar(
string tilesetName,
int tileId,
string name,
int id,
Vector2 initialPosition,
Vector2 size,
float direction = 0
)
: base(tilesetName, tileId, name, initialPosition, size, direction, typeof(CircleShape)
)
{
Id = id;
NextUpdateAfter = 1;
Energy = 1f;
Temperature = 1f;
Rested = 1f;
PuppetControlled = false;
}