WebGame.Projectile.ApplyForce C# (CSharp) Method

ApplyForce() public method

public ApplyForce ( System.TimeSpan elapsedTime ) : double?
elapsedTime System.TimeSpan
return double?
        public override double? ApplyForce(TimeSpan elapsedTime)
        {
            var force = 100;
            if (this.LoseEnergyFrom(force, elapsedTime))
            {
                return force;
            }
            else
            {
                return null;
            }
        }