public void ApplyBonus(string bonusType)
{
switch (bonusType)
{
case BonusTypes.DoubleShot:
_weapons.ShotCount = 2;
break;
case BonusTypes.Missile:
_weapons.AddMissile();
break;
case BonusTypes.PowerUp:
_weapons.ShotPower = 2;
break;
case BonusTypes.SpeedUp:
break;
case BonusTypes.TripleShot:
_weapons.ShotCount = 3;
break;
}
}