private _OpenEditor ( IEditorUserInterface editorUI ) : void | ||
editorUI | IEditorUserInterface | |
return | void |
private void _OpenEditor(IEditorUserInterface editorUI)
{
_openEditors.Add(editorUI);
editorUI.Closing +=editorUI_Closing;
editorUI.Activated +=editorUI_Activated;
editorUI.StartEditor();
}