public AreaLight(Point3 loc, Point3 color, Point3 vector1, Point3 vector2, int widthLight, int heightLight, float fadeDist, float fadePower, Boolean shadows, Boolean interaction, Boolean atmosphere) : base(loc, color, fadeDist, fadePower, shadows, interaction, atmosphere, type: "area_light") { this.vector1 = vector1; this.vector2 = vector2; this.widthLight = widthLight; this.heightLight = heightLight; }