private void BuildAxisIDList(SymbolCollection newSymbols, List<AxisHelper> newAxisHelpers)
{
foreach (SymbolHelper sh in newSymbols)
{
if (!sh.Varname.StartsWith("2D") && !sh.Varname.StartsWith("3D"))
{
AddToAxisCollection(newAxisHelpers, sh.Y_axis_ID, sh.X_axis_descr, sh.XaxisUnits, sh.X_axis_correction, sh.X_axis_offset);
AddToAxisCollection(newAxisHelpers, sh.X_axis_ID, sh.Y_axis_descr, sh.YaxisUnits, sh.Y_axis_correction, sh.Y_axis_offset);
}
}
}