Universe.Physics.BulletSPlugin.BSTerrainMesh.Dispose C# (CSharp) Method

Dispose() public method

public Dispose ( ) : void
return void
        public override void Dispose()
        {
            if (m_terrainBody.HasPhysicalBody)
            {
                PhysicsScene.PE.RemoveObjectFromWorld(PhysicsScene.World, m_terrainBody);
                // Frees both the body and the shape.
                PhysicsScene.PE.DestroyObject(PhysicsScene.World, m_terrainBody);
                m_terrainBody.Clear();
                m_terrainShape.Clear();
            }
        }