Universe.Physics.BulletSPlugin.BSTerrainManager.BSTerrainManager C# (CSharp) Method

BSTerrainManager() public method

public BSTerrainManager ( BSScene physicsScene ) : System
physicsScene BSScene
return System
        public BSTerrainManager(BSScene physicsScene)
        {
            PhysicsScene = physicsScene;

            // Assume one region of default size
            m_worldMax = new Vector3(physicsScene.Scene.RegionInfo.RegionSizeX,
                physicsScene.Scene.RegionInfo.RegionSizeY, physicsScene.Scene.RegionInfo.RegionSizeZ);
        }