public override BSShape GetReference(BSScene pPhysicsScene, BSPhysObject pPrim)
{
// Native shapes are not shared so we return a new shape.
BSShape ret = null;
lock (physShapeInfo)
{
ret = new BSShapeNative(CreatePhysicalNativeShape(pPhysicsScene, pPrim,
physShapeInfo.shapeType, (FixedShapeKey) physShapeInfo.shapeKey));
}
return ret;
}