Universe.Physics.BulletSPlugin.BSFMotor.StepError C# (CSharp) Method

StepError() public method

public StepError ( float timeStep, float error ) : float
timeStep float
error float
return float
        public virtual float StepError(float timeStep, float error)
        {
            if (!Enabled) return 0f;

            float returnCorrection = 0f;
            if (!ErrorIsZero(error))
            {
                // correction =  error / secondsItShouldTakeToCorrect
                float correctionAmount;
                if (TimeScale == 0f || TimeScale == BSMotor.Infinite)
                    correctionAmount = error * timeStep;
                else
                    correctionAmount = error / TimeScale * timeStep;

                returnCorrection = correctionAmount;
                MDetailLog("{0},  BSFMotor.Step,nonZero,{1},timeStep={2},timeScale={3},err={4},corr={5}",
                    BSScene.DetailLogZero, UseName, timeStep, TimeScale, error, correctionAmount);
            }
            return returnCorrection;
        }