UnityStandardAssets.Vehicles.Car.CarController.CalculateRevs C# (CSharp) Method

CalculateRevs() private method

private CalculateRevs ( ) : void
return void
        private void CalculateRevs()
        {
            // calculate engine revs (for display / sound)
            // (this is done in retrospect - revs are not used in force/power calculations)
            CalculateGearFactor();
            var gearNumFactor = m_GearNum/(float) NoOfGears;
            var revsRangeMin = ULerp(0f, m_RevRangeBoundary, CurveFactor(gearNumFactor));
            var revsRangeMax = ULerp(m_RevRangeBoundary, 1f, gearNumFactor);
            Revs = ULerp(revsRangeMin, revsRangeMax, m_GearFactor);
        }