private void SendCreationMessage(PoolableGameObject newObj)
{
newObj._createMsgSent = true;
if (onObjectCreation != null)
{
onObjectCreation(newObj.gameObject);
}
_poolables = GetComponentsInChildren<IGameObjectPoolable>(true);
for (int i = 0; i < _poolables.Length; i++)
{
_poolables[i].OnObjectCreated();
}
}