UnityEngine.Transform.TransformPoint C# (CSharp) Method

TransformPoint() public method

public TransformPoint ( Vector3 point ) : Vector3
point Vector3
return Vector3
        public Vector3 TransformPoint(Vector3 point)
        {
            return localToWorldMatrix.TransformPoint(point);
        }
    }

Usage Example

Example #1
0
	    /// <summary>
	    /// construct a new bsp tree from unity mesh
	    /// </summary>
	    /// <param name="mesh">unity mesh</param>
	    /// <param name="meshTransform">transformation</param>
	    /// <param name="id">id of the mesh</param>
	    public void Construct(Mesh mesh, Transform meshTransform, int id)
        {
            // cache mesh data
            var trianglesNum = mesh.triangles.Length;
            var meshTriangles = mesh.triangles;
            var meshVertices = mesh.vertices;
            var meshNormals = mesh.normals;
            var meshUV = mesh.uv;

            Polygons = new List<CSGPolygon>(trianglesNum/3);

            for (int i = 0; i < trianglesNum; i+=3)
            {
                var id0 = meshTriangles[i];
                var id1 = meshTriangles[i + 1];
                var id2 = meshTriangles[i + 2];

                Polygons.Add(new CSGPolygon(id, new CSGVertex(meshTransform.TransformPoint(meshVertices[id0]), meshTransform.TransformDirection(meshNormals[id0]), meshUV[id0]),
                                             new CSGVertex(meshTransform.TransformPoint(meshVertices[id1]), meshTransform.TransformDirection(meshNormals[id1]), meshUV[id1]),
                                             new CSGVertex(meshTransform.TransformPoint(meshVertices[id2]), meshTransform.TransformDirection(meshNormals[id2]), meshUV[id2])));
            }

            root = new CSGNode();
            root.Build(Polygons);
        }
All Usage Examples Of UnityEngine.Transform::TransformPoint