UnityEngine.Texture3D.GetPixels32 C# (CSharp) Method

GetPixels32() private method

private GetPixels32 ( ) : UnityEngine.Color32[]
return UnityEngine.Color32[]
        public Color32[] GetPixels32()
        {
            int miplevel = 0;
            return this.GetPixels32(miplevel);
        }

Same methods

Texture3D::GetPixels32 ( [ miplevel ) : UnityEngine.Color32[]

Usage Example

 static public int GetPixels32(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 1)
         {
             UnityEngine.Texture3D self = (UnityEngine.Texture3D)checkSelf(l);
             var ret = self.GetPixels32();
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (argc == 2)
         {
             UnityEngine.Texture3D self = (UnityEngine.Texture3D)checkSelf(l);
             System.Int32          a1;
             checkType(l, 2, out a1);
             var ret = self.GetPixels32(a1);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
All Usage Examples Of UnityEngine.Texture3D::GetPixels32