public static SetGlobalVector ( string propertyName, Vector4 vec ) : void | ||
propertyName | string | |
vec | Vector4 | |
return | void |
public static void SetGlobalVector(string propertyName, Vector4 vec){}
public static void SetGlobalFloat(string propertyName, float value){}
Shader::SetGlobalVector ( int nameID, Vector4 vec ) : void |
public static void SetGlobalVector(string name, Vector4 value) { Shader.SetGlobalVector(Shader.PropertyToID(name), value); }