UnityEngine.Shader.INTERNAL_CALL_SetGlobalColor C# (CSharp) Method

INTERNAL_CALL_SetGlobalColor() private static method

private static INTERNAL_CALL_SetGlobalColor ( string propertyName, Color &color ) : void
propertyName string
color Color
return void
		private static void INTERNAL_CALL_SetGlobalColor(string propertyName, ref Color color){}
		public static void SetGlobalVector(string propertyName, Vector4 vec){}

Same methods

Shader::INTERNAL_CALL_SetGlobalColor ( int nameID, Color &color ) : void

Usage Example

 /// <summary>
 ///   <para>Sets a global color property for all shaders.</para>
 /// </summary>
 /// <param name="propertyName"></param>
 /// <param name="color"></param>
 /// <param name="nameID"></param>
 public static void SetGlobalColor(int nameID, Color color)
 {
     Shader.INTERNAL_CALL_SetGlobalColor(nameID, ref color);
 }