static public int OverlapPoint(IntPtr l)
{
try {
UnityEngine.Rigidbody2D self = (UnityEngine.Rigidbody2D)checkSelf(l);
UnityEngine.Vector2 a1;
checkType(l, 2, out a1);
var ret = self.OverlapPoint(a1);
pushValue(l, ret);
return(1);
}
catch (Exception e) {
return(error(l, e));
}
}