UnityEngine.Resolution.ToString C# (CSharp) Method

ToString() public method

Returns a nicely formatted string of the resolution.

public ToString ( ) : string
return string
        public override string ToString()
        {
            object[] args = new object[] { this.m_Width, this.m_Height, this.m_RefreshRate };
            return UnityString.Format("{0} x {1} @ {2}Hz", args);
        }
    }

Usage Example

Example #1
0
 static int ToString(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.Resolution obj = (UnityEngine.Resolution)ToLua.CheckObject(L, 1, typeof(UnityEngine.Resolution));
         string o = obj.ToString();
         LuaDLL.lua_pushstring(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
All Usage Examples Of UnityEngine.Resolution::ToString
Resolution