static int ToString(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.Resolution obj = (UnityEngine.Resolution)ToLua.CheckObject(L, 1, typeof(UnityEngine.Resolution));
string o = obj.ToString();
LuaDLL.lua_pushstring(L, o);
return(1);
}
catch (Exception e)
{
return(LuaDLL.toluaL_exception(L, e));
}
}