public static RaycastNonAlloc ( Vector2 origin, Vector2 direction, RaycastHit2D results, [ distance, [ layerMask, [ minDepth, [ maxDepth ) : int | ||
origin | Vector2 | The point in 2D space where the ray originates. |
direction | Vector2 | Vector representing the direction of the ray. |
results | RaycastHit2D | Array to receive results. |
distance | [ | Maximum distance over which to cast the ray. |
layerMask | [ | Filter to check objects only on specific layers. |
minDepth | [ | Only include objects with a Z coordinate (depth) greater than or equal to this value. |
maxDepth | [ | Only include objects with a Z coordinate (depth) less than or equal to this value. |
return | int |
Physics2D::RaycastNonAlloc ( Vector2 origin, Vector2 direction, RaycastHit2D results ) : int | |
Physics2D::RaycastNonAlloc ( Vector2 origin, Vector2 direction, RaycastHit2D results, float distance ) : int | |
Physics2D::RaycastNonAlloc ( Vector2 origin, Vector2 direction, RaycastHit2D results, float distance, int layerMask ) : int | |
Physics2D::RaycastNonAlloc ( Vector2 origin, Vector2 direction, RaycastHit2D results, float distance, int layerMask, float minDepth ) : int |