private OverlapCapsule ( Vector2 point, Vector2 size, CapsuleDirection2D direction, float angle, int layerMask ) : Collider2D | ||
point | Vector2 | |
size | Vector2 | |
direction | CapsuleDirection2D | |
angle | float | |
layerMask | int | |
return | Collider2D |
public static Collider2D OverlapCapsule(Vector2 point, Vector2 size, CapsuleDirection2D direction, float angle, int layerMask)
{
float positiveInfinity = float.PositiveInfinity;
float negativeInfinity = float.NegativeInfinity;
return INTERNAL_CALL_OverlapCapsule(ref point, ref size, direction, angle, layerMask, negativeInfinity, positiveInfinity);
}
Physics2D::OverlapCapsule ( Vector2 point, Vector2 size, CapsuleDirection2D direction, float angle ) : Collider2D | |
Physics2D::OverlapCapsule ( Vector2 point, Vector2 size, CapsuleDirection2D direction, float angle, [ layerMask, [ minDepth, [ maxDepth ) : Collider2D | |
Physics2D::OverlapCapsule ( Vector2 point, Vector2 size, CapsuleDirection2D direction, float angle, int layerMask, float minDepth ) : Collider2D |