private OverlapAreaAll ( Vector2 pointA, Vector2 pointB, int layerMask, float minDepth ) : Collider2D[] | ||
pointA | Vector2 | |
pointB | Vector2 | |
layerMask | int | |
minDepth | float | |
return | Collider2D[] |
public static Collider2D[] OverlapAreaAll(Vector2 pointA, Vector2 pointB, int layerMask, float minDepth)
{
float positiveInfinity = float.PositiveInfinity;
return INTERNAL_CALL_OverlapAreaAll(ref pointA, ref pointB, layerMask, minDepth, positiveInfinity);
}
Physics2D::OverlapAreaAll ( Vector2 pointA, Vector2 pointB ) : Collider2D[] | |
Physics2D::OverlapAreaAll ( Vector2 pointA, Vector2 pointB, [ layerMask, [ minDepth, [ maxDepth ) : Collider2D[] | |
Physics2D::OverlapAreaAll ( Vector2 pointA, Vector2 pointB, int layerMask ) : Collider2D[] |