private CircleCast ( Vector2 origin, float radius, Vector2 direction, float distance, int layerMask ) : |
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origin | Vector2 | |
radius | float | |
direction | Vector2 | |
distance | float | |
layerMask | int | |
return |
Physics2D::CircleCast ( Vector2 origin, float radius, Vector2 direction ) : |
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Physics2D::CircleCast ( Vector2 origin, float radius, Vector2 direction, [ distance, [ layerMask, [ minDepth, [ maxDepth ) : |
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Physics2D::CircleCast ( Vector2 origin, float radius, Vector2 direction, float distance ) : |
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Physics2D::CircleCast ( Vector2 origin, float radius, Vector2 direction, float distance, int layerMask, float minDepth ) : |