private CapsuleCastNonAlloc ( Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction, |
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origin | Vector2 | |
size | Vector2 | |
capsuleDirection | CapsuleDirection2D | |
angle | float | |
direction | Vector2 | |
results | ||
distance | float | |
layerMask | int | |
minDepth | float | |
return | int |
public static int CapsuleCastNonAlloc(Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction, RaycastHit2D[] results, float distance, int layerMask, float minDepth)
{
float positiveInfinity = float.PositiveInfinity;
return INTERNAL_CALL_CapsuleCastNonAlloc(ref origin, ref size, capsuleDirection, angle, ref direction, results, distance, layerMask, minDepth, positiveInfinity);
}
Physics2D::CapsuleCastNonAlloc ( Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction, |
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Physics2D::CapsuleCastNonAlloc ( Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction, |
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Physics2D::CapsuleCastNonAlloc ( Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction, |
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Physics2D::CapsuleCastNonAlloc ( Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction, |