public void StopAllCoroutines() { AssertNull(); throw new NotImplementedException(); } public void StopCoroutine(string methodName)
static public int StopAllCoroutines(IntPtr l) { try { UnityEngine.MonoBehaviour self = (UnityEngine.MonoBehaviour)checkSelf(l); self.StopAllCoroutines(); return(0); } catch (Exception e) { return(error(l, e)); } }