static int SetColorArray(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3 && TypeChecker.CheckTypes <int, UnityEngine.Color[]>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject <UnityEngine.Material>(L, 1);
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
UnityEngine.Color[] arg1 = ToLua.ToStructArray <UnityEngine.Color>(L, 3);
obj.SetColorArray(arg0, arg1);
return(0);
}
else if (count == 3 && TypeChecker.CheckTypes <string, UnityEngine.Color[]>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject <UnityEngine.Material>(L, 1);
string arg0 = ToLua.ToString(L, 2);
UnityEngine.Color[] arg1 = ToLua.ToStructArray <UnityEngine.Color>(L, 3);
obj.SetColorArray(arg0, arg1);
return(0);
}
else
{
return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetColorArray"));
}
}
catch (Exception e)
{
return(LuaDLL.toluaL_exception(L, e));
}
}