Calculates frustum planes.
public static Plane[] CalculateFrustumPlanes(Matrix4x4 worldToProjectionMatrix) { Plane[] planes = new Plane[6]; Internal_ExtractPlanes(planes, worldToProjectionMatrix); return planes; }
public static void CalculateFrustumPlanes(Camera camera, Plane[] planes) { GeometryUtility.CalculateFrustumPlanes(camera.projectionMatrix * camera.worldToCameraMatrix, planes); }