UnityEngine.GUIContent.ClearStaticCache C# (CSharp) Method

ClearStaticCache() static private method

static private ClearStaticCache ( ) : void
return void
        internal static void ClearStaticCache()
        {
            s_Text.m_Text = null;
            s_Text.m_Tooltip = string.Empty;
            s_Image.m_Image = null;
            s_Image.m_Tooltip = string.Empty;
            s_TextImage.m_Text = null;
            s_TextImage.m_Image = null;
        }

Usage Example

Example #1
0
        internal static void EndGUI(int layoutType)
        {
            try
            {
                if (Event.current.type == EventType.Layout)
                {
                    switch (layoutType)
                    {
                    case 0:     // kNoLayout
                        break;

                    case 1:     // kGameLayout
                        GUILayoutUtility.Layout();
                        break;

                    case 2:     // kEditorLayout
                        GUILayoutUtility.LayoutFromEditorWindow();
                        break;
                    }
                }
                GUILayoutUtility.SelectIDList(s_OriginalID, false);
                GUIContent.ClearStaticCache();
            }
            finally
            {
                Internal_ExitGUI();
            }
        }
All Usage Examples Of UnityEngine.GUIContent::ClearStaticCache