UnityEngine.AudioListener.GetOutputData C# (CSharp) Method

GetOutputData() public static method

Provides a block of the listener (master)'s output data.

public static GetOutputData ( float samples, int channel ) : void
samples float The array to populate with audio samples. Its length must be a power of 2.
channel int The channel to sample from.
return void
        public static void GetOutputData(float[] samples, int channel)
        {
            GetOutputDataHelper(samples, channel);
        }

Same methods

AudioListener::GetOutputData ( int numSamples, int channel ) : float[]