UnityEngine.VR.WSA.WorldAnchor.Internal_TriggerEventOnTrackingLost C# (CSharp) Method

Internal_TriggerEventOnTrackingLost() private method

private Internal_TriggerEventOnTrackingLost ( WorldAnchor self, bool located ) : void
self WorldAnchor
located bool
return void
        private static void Internal_TriggerEventOnTrackingLost(WorldAnchor self, bool located)
        {
            if ((self != null) && (self.OnTrackingChanged != null))
            {
                self.OnTrackingChanged(self, located);
            }
        }