UnityEngine.UI.Selectable.OnDeselect C# (CSharp) Method

OnDeselect() public method

public OnDeselect ( BaseEventData eventData ) : void
eventData UnityEngine.EventSystems.BaseEventData
return void
        public virtual void OnDeselect(BaseEventData eventData)
        {
            this.hasSelection = false;
            this.EvaluateAndTransitionToSelectionState(eventData);
        }

Usage Example

 static public int OnDeselect(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.UI.Selectable self = (UnityEngine.UI.Selectable)checkSelf(l);
         UnityEngine.EventSystems.BaseEventData a1;
         checkType(l, 2, out a1);
         self.OnDeselect(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
All Usage Examples Of UnityEngine.UI.Selectable::OnDeselect