/// <summary>
/// <para>Tells if the scene is valid.
/// A scene can be invalid if you eg. tried to open a scene that does not exists in that case the scene returnen from EditorSceneManager.OpenScene would be invalid.</para>
/// </summary>
/// <returns>
/// <para>Returns true if the scene is valid.</para>
/// </returns>
public bool IsValid()
{
return(Scene.IsValidInternal(this.handle));
}