public byte[] ToArray()
{
byte[] destinationArray = new byte[this.m_Buffer.AsArraySegment().Count];
Array.Copy(this.m_Buffer.AsArraySegment().Array, destinationArray, this.m_Buffer.AsArraySegment().Count);
return destinationArray;
}
public void TestNetworkWriterSize() { var writer = new UnityEngine.Networking.NetworkWriter(); writer.Write((byte)42); byte[] bytes = writer.ToArray(); Assert.AreEqual(1, bytes.Length); }