UnityEngine.Networking.NetworkServer.ActivateLocalClientScene C# (CSharp) Method

ActivateLocalClientScene() private method

private ActivateLocalClientScene ( ) : void
return void
        internal void ActivateLocalClientScene()
        {
            if (!this.m_LocalClientActive)
            {
                this.m_LocalClientActive = true;
                foreach (NetworkIdentity identity in objects.Values)
                {
                    if (!identity.isClient)
                    {
                        if (LogFilter.logDev)
                        {
                            Debug.Log(string.Concat(new object[] { "ActivateClientScene ", identity.netId, " ", identity.gameObject }));
                        }
                        ClientScene.SetLocalObject(identity.netId, identity.gameObject);
                        identity.OnStartClient();
                    }
                }
            }
        }