internal void ActivateLocalClientScene()
{
if (!this.m_LocalClientActive)
{
this.m_LocalClientActive = true;
foreach (NetworkIdentity identity in objects.Values)
{
if (!identity.isClient)
{
if (LogFilter.logDev)
{
Debug.Log(string.Concat(new object[] { "ActivateClientScene ", identity.netId, " ", identity.gameObject }));
}
ClientScene.SetLocalObject(identity.netId, identity.gameObject);
identity.OnStartClient();
}
}
}
}