UnityEngine.Networking.NetworkLobbyManager.OnValidate C# (CSharp) Method

OnValidate() private method

private OnValidate ( ) : void
return void
        private void OnValidate()
        {
            if (this.m_MaxPlayers <= 0)
            {
                this.m_MaxPlayers = 1;
            }
            if (this.m_MaxPlayersPerConnection <= 0)
            {
                this.m_MaxPlayersPerConnection = 1;
            }
            if (this.m_MaxPlayersPerConnection > this.maxPlayers)
            {
                this.m_MaxPlayersPerConnection = this.maxPlayers;
            }
            if (this.m_MinPlayers < 0)
            {
                this.m_MinPlayers = 0;
            }
            if (this.m_MinPlayers > this.m_MaxPlayers)
            {
                this.m_MinPlayers = this.m_MaxPlayers;
            }
        }