UnityEngine.Networking.NetworkIdentity.SetLocalPlayer C# (CSharp) Method

SetLocalPlayer() private method

private SetLocalPlayer ( short localPlayerControllerId ) : void
localPlayerControllerId short
return void
        internal void SetLocalPlayer(short localPlayerControllerId)
        {
            this.m_IsLocalPlayer = true;
            this.m_PlayerId = localPlayerControllerId;
            bool hasAuthority = this.m_HasAuthority;
            if (this.localPlayerAuthority)
            {
                this.m_HasAuthority = true;
            }
            for (int i = 0; i < this.m_NetworkBehaviours.Length; i++)
            {
                NetworkBehaviour behaviour = this.m_NetworkBehaviours[i];
                behaviour.OnStartLocalPlayer();
                if (this.localPlayerAuthority && !hasAuthority)
                {
                    behaviour.OnStartAuthority();
                }
            }
        }

Usage Example

        static void CheckForOwner(NetworkIdentity uv)
        {
            for (int i = 0; i < s_PendingOwnerIds.Count; i++)
            {
                var pendingOwner = s_PendingOwnerIds[i];

                if (pendingOwner.netId == uv.netId)
                {
                    // found owner, turn into a local player

                    // Set isLocalPlayer to true on this NetworkIdentity and trigger OnStartLocalPlayer in all scripts on the same GO
                    uv.SetConnectionToServer(s_ReadyConnection);
                    uv.SetLocalPlayer(pendingOwner.playerControllerId);

                    if (LogFilter.logDev)
                    {
                        Debug.Log("ClientScene::OnOwnerMessage - player=" + uv.gameObject.name);
                    }
                    if (s_ReadyConnection.connectionId < 0)
                    {
                        if (LogFilter.logError)
                        {
                            Debug.LogError("Owner message received on a local client.");
                        }
                        return;
                    }
                    InternalAddPlayer(uv, pendingOwner.playerControllerId);

                    s_PendingOwnerIds.RemoveAt(i);
                    break;
                }
            }
        }
All Usage Examples Of UnityEngine.Networking.NetworkIdentity::SetLocalPlayer