public ProcessFrame ( |
||
info | ||
playerData | object | |
return | void |
public virtual void ProcessFrame(FrameData info, object playerData)
{
}
static public int ProcessFrame(IntPtr l) { try { UnityEngine.Experimental.Director.Playable self = (UnityEngine.Experimental.Director.Playable)checkSelf(l); UnityEngine.Experimental.Director.FrameData a1; checkValueType(l, 2, out a1); System.Object a2; checkType(l, 3, out a2); self.ProcessFrame(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }