UnityEngine.EventSystems.SwitchStandaloneInputModule.SendSubmitEventToSelectedObject C# (CSharp) Method

SendSubmitEventToSelectedObject() protected method

Process submit keys.
protected SendSubmitEventToSelectedObject ( ) : bool
return bool
        protected bool SendSubmitEventToSelectedObject()
        {
            if (eventSystem.currentSelectedGameObject == null)
                return false;

            var data = GetBaseEventData();
            if (Input.GetButtonDown(m_SubmitButton))
                ExecuteEvents.Execute(eventSystem.currentSelectedGameObject, data, ExecuteEvents.submitHandler);

            if (Input.GetButtonDown(m_CancelButton))
                ExecuteEvents.Execute(eventSystem.currentSelectedGameObject, data, ExecuteEvents.cancelHandler);
            return data.used;
        }