UnityEngine.EventSystems.Switch.SwitchGameObject C# (CSharp) Method

SwitchGameObject() public static method

public static SwitchGameObject ( GameObject gameObject, PointerEventData data ) : void
gameObject UnityEngine.GameObject
data PointerEventData
return void
        public static void SwitchGameObject(GameObject gameObject, PointerEventData data)
        {
            GameObject[data.pointerId.NegativeToPositive()] = gameObject;
            Phase[data.pointerId.NegativeToPositive()] = 1;
        }