UnityEngine.EventSystems.ExecuteEvents.ExecuteEvents C# (CSharp) Method

ExecuteEvents() static private method

static private ExecuteEvents ( ) : System
return System
        static ExecuteEvents()
        {
            if (<>f__mg$cache0 == null)
            {
                <>f__mg$cache0 = new EventFunction<IPointerEnterHandler>(ExecuteEvents.Execute);
ExecuteEvents